How will this work with my device?
over 4 years
May be unsuitable for minorsinfo
Late Night Shop - Windows
- Rift DK2FREE
A first person mannequin evader. The rules are simple: Get to the exit of each level without the creeps touching you. They only move when you can't see them. Sounds easy enough, doesn't it? Mechanically simple but dynamically deep, the finished game will combine jump scares and funhouse surrealism with tactical planning and stealth. It will also include multiplayer, with players hot-swapping between mannequins to stop the runner getting to the exit
- This build only works with the Oculus Dk2 on Oculus runtime 6.0.1 or above in direct HMD mode - Build is optimized for the Good quality setting so please use that before trying others - Fully compatible with wired Xbox 360 controller - Menu items in the car are activated using either left click or A when youre looking at them with the Oculus. - Traverse the main level to reach the exit. - If you die or get stuck theres a restart option in the pause menu - Player must activate the Leave option in the final scene to return to main menu - To reset progress the player must currently quit the game and restart. Playing again from main menu will start from the last checkpoint activated Known Issues ============ -**IMPORTANT** Head tracking is likely to be off during menu scene. Press R to reset your head tracker to the correct position. -Player occasionally gets stuck in doors. Try crouching to squeeze through in this case. Else restart from checkpoint via pause menu. -Performance dips in some areas due to occlusion problems in unity 5.1. A Unity 5.2 build is in the works which runs much faster.
DK2 GTX750Ti or equivilant spec AMD 6300 or equivilant spec 8Gb RAM 500Mb
Controls ====== Movement: WASD / Left stick Crouch: C/Left Trigger Sprint: Shift/Right Trigger Blink: Left Click/ Right Bumper Pause Menu: Tab / Start
Richard Weeks - CTO Andrea Chandler - Managing Director Anya Trounce - Artist Will Davis - Programmer Frederic Fitzpatrick - Game Design & Artist Luke Coombes - Game Design and Programmer Alex Terry - Artist Marc Fontanals - Artist Damion Sheppard - Composer