How will this work with my device?
almost 4 years
Suitable for minorsinfo
climbtime - Linux, Mac & Windows
- Rift DK2FREE
climbtime - climb and jump parkour up procedurally generated levels for best time,crystal hunt,local multiplayer,rift support
For windows, unzip climbtime.zip and run climbtime.exe which uses the climbtime_Data folder. Run the standalone player at 1920x1080 resolution to see the full screen and readout at middle screen bottom. If problems with framerate, try choosing a lower graphical setting from the launcher.
Runtime: 0.8.0.0 Windows 7 SP1 64-bit Windows 8 64-bit Windows 8.1 64-bit Processor AMD Athlon X2 2.8GHz Intel Core 2 Duo 2.4GHz System Memory 4 GB Graphics Card AMD Radeon HD 4770 Nvidia GeForce 8800GT Graphics Memory 512 MB Developed/tested on Windows system, unsure of Mac requirements
The game was developed in unity using a gamepad controller(gamepad strongly recommended, mouse/keyboard controls are supported but may find difficult to control due to the quickly changing momentum and key combinations). The game is currently physics-based meaning the player has mass/momentum and responds differently to input based on current player momentum(I'll try to provide settings for other playstyles where momentum is less of a factor soon). Remember to use the 'run/push' button/key(left bumper,left ctrl) to give additional force/finesse when trying to accelerate or brake for ground or air. For VR, there is a 'comfort mode' option under the pause menu(start button/F1) which allows for 30 degree increment panning when tapping the look button left/right to help avoid rotational sickness. Game goals/modes The game currently has two modes: time attack - try to set your best time for getting from the start to the end of the level(default mode) crystal hunt - collect 10 crystals placed in the level(see page notes on starting crystal hunt mode) For time attack, you start the game at the bottom and have to jump/run up the blocks and walls and land on top of the top(or farthest)-most block(which flashes from white to black) of the tower in as short a time as possible. Falling into the water resets the level timer and returns the player to the last point at which they were fully stopped(fully stop if you want to create a checkpoint). Pressing the gamepad back button or keyboard F2 will restart the level regenerating any level pickups. Levels are procedurally(randomly) generated from a level random seed number, changing block and wall and color choices. Pause menu(player name, player2 name, look speed x, look speed y) and display toggles are saved in a game settings file. Best runs on completed levels are saved to level files. For now on the rift, the main controls I use on the gamepad without having to remove my headset are back button to restart a level, start button to pause and back button while the game is paused to go to the next level(same as F3 on keyboard). Controls Left-mouse stick (WASD) : move player direction Right-mouse stick (mouse) : player look press and hold - right bumper (space bar) : charge jump - jump will charge to full amount approximately with the length of the charging sound, releasing the jump button will start the jump. You can only jump from either the top of a colored block or within close range of a running wall that has charge. Y (Left Control) : set superjump - the next jump release will apply 1.5x force to the charged jump. Must have picked up a 'superjump' pickup (red ball, max held 1) to activate. The red 'S' letter in the display indicates superjump available. press and hold - left bumper (Left Shift) : run/fly faster - applies more pushing force in the current direction and will hear a low hum when active. A (keyboard R) : fire rocket - fires a rocket that will release an explosive push field on impact. Currently a new rocket is given every 30-40 seconds with the idea that 2 people playing local multiplayer might use it as a disruptive weapon in challenge runs or single player for an explosive push. The yellow 'R' letter in the display indicates rocket(s) available. B (right-mouse click): get crystal in crystal hunt mode start button - pause game, pause menu back button - restart level back button while game is paused - next level