Sign In
Submit a VR app
Browse VR Apps
Hardware
Top 10s
Collections
Events
Developer center
About Us
Frequently Asked Questions
Contact Us
Terms of Service
Developer Terms of Service
Privacy Policy
Content Policy
Categories
Hardware
Developer Center
keyboard_arrow_right
Your rating
starstarstarstarstar
Average
starstarstarstarstar

Castle Black - An Oculus Rift VR Experience

2 years
3291Downloads
23302Views
May be unsuitable for minorsinfo
Ryan Cassidy
Twitter
How will this work with my device?
  • Castle Black - An Oculus Rift VR Experience - Windows
    • Rift DK2
      FREE
Castle Black - An Oculus Rift VR Experience thumbnail
A fan created experience based on the Game of Thrones location 'Castle Black' and 'The Wall', outpost of the Night's Watch. In this experience you can ascend the wall in the caged lift, and atop The Wall, look down from a creaky ledge and lookout at the north. You can explore Castle Black's main courtyard (with a few easter eggs for fans) and you can go through the Gates and see what lies beyond in the frozen North.

Setup Instructions

The app will launch into the Unity Graphics Quality settings. Fast and Simple are recommended for lower end systems. Good and Fantastic Quality use 2x AA with slight differences in quality of textures. Beautiful is the recommended experience running 4x AA and full graphical fidelity.

Minimum Requirements

Created and Tested on Oculus Runtime 0.8 i5 2500k 8gb Ram Gigabyte HD7970 3gb

Playing Instructions

Back/Return - Reset the Demo Start/R - Recentre the viewpoint Once atop the wall, you have to reset the demo to go back to the courtyard.

Legal Information

All rights to Game of Thrones belong to HBO and George R.R. Martin.

Credits

Sounds sourced from freesound.org Special thanks to vrdaveb of Team Oculus and Oculus forum user peterept for their help in coding the parts of the experience I got completely lost on.
More
Exploration

RECOMMENDED FOR YOU

WEARVR Direct icon
WEARVR Direct icon
group

COMMENTS



MennoBarten
almost 2 years
pls add OSVR support!! :D
rafael-fideles
2 years
I understand this is specifically for the Rift, but is there anyway to at least enable the Y axis for the mouse? I am trying to use it on my smartphone viewer (streaming via USB and accelerometer being fed back as mouse), but I can only look on the X axis (left - right). Thanks!