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starstarstarstarstarCastle Black - An Oculus Rift VR Experience
Castle Black - An Oculus Rift VR Experience - Windows
- Rift DK2FREE

A fan created experience based on the Game of Thrones location 'Castle Black' and 'The Wall', outpost of the Night's Watch. In this experience you can ascend the wall in the caged lift, and atop The Wall, look down from a creaky ledge and lookout at the north. You can explore Castle Black's main courtyard (with a few easter eggs for fans) and you can go through the Gates and see what lies beyond in the frozen North.
Setup Instructions
The app will launch into the Unity Graphics Quality settings.
Fast and Simple are recommended for lower end systems.
Good and Fantastic Quality use 2x AA with slight differences in quality of textures.
Beautiful is the recommended experience running 4x AA and full graphical fidelity.
Minimum Requirements
Created and Tested on
Oculus Runtime 0.8
i5 2500k
8gb Ram
Gigabyte HD7970 3gb
Playing Instructions
Back/Return - Reset the Demo
Start/R - Recentre the viewpoint
Once atop the wall, you have to reset the demo to go back to the courtyard.
Legal Information
All rights to Game of Thrones belong to HBO and George R.R. Martin.
Credits
Sounds sourced from freesound.org
Special thanks to vrdaveb of Team Oculus and Oculus forum user peterept for their help in coding the parts of the experience I got completely lost on.
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COMMENTS
MennoBarten
almost 2 years
pls add OSVR support!! :D
rafael-fideles
2 years
I understand this is specifically for the Rift, but is there anyway to at least enable the Y axis for the mouse? I am trying to use it on my smartphone viewer (streaming via USB and accelerometer being fed back as mouse), but I can only look on the X axis (left - right). Thanks!